CATDOLL : CATDOLL: How to deal with the Apocalypse Sea and the Kirov Sea in Red Alert 2 and 3?

CATDOLL: How to deal with the Apocalypse Sea and the Kirov Sea in Red Alert 2 and 3?

Let me talk about 3. 1. Apocalypse is the strongest weapon of the Soviet Army, with high HP and thick defense, but unlike 2, it cannot attack the air, and has a slow movement speed (the disadvantage of large weapons), but has strong attack power, which is suitable for late-stage advancement and crushing; 2. Apocalypse's skills: normal mode is artillery attack, special skill is to absorb a tank or building under its crushing gear to crush it, and Apocalypse crushing tanks and absorbing tanks can absorb life for itself. 3. Countermeasures: The Allies are suitable for using freezing helicopters, shrinking and freezing, and destroying with bombs or bombers. Ground tanks should try not to fight head-on with Apocalypse before it shrinks, just use the helicopter well. Japan uses the special skills of Rocket Angel to freeze him, so that she cannot attack and move, and other Rocket Angels will attack him fiercely. The Soviet Union uses the Terror Robot to fix it, and then hit it with two blades, or it can be sent to the sky with the confidential agreement.

4. Kirov is the strongest weapon of the Soviet Air Force. It has high HP, thick defense, slow movement and strong attack. 5. Its normal mode is to slowly fly to the sky and drop bombs, and it is very powerful. The special skill is to consume its own life in exchange for increased movement speed. In addition, Kirov has the function of self-recovery (no stars are needed). 6. Response: Naturally, you have to use the Air Force. The Allied Apollo is a fighter among fighters, and there are anti-aircraft infantry. The laser navigation is amazing. Of course, you can also use frozen turrets and frozen vehicles to limit actions. There is no limit on the number of Japanese Tengu, so the more the better. Because its attack is not as good as Apollo, you must be prepared to patrol near the base, use the ALT key, and change to invasion mode. Once discovered, it will be eliminated in time. Speaking of laying eyes, Japanese dragonflies and Allied spies are good eyes. The Soviet air defense is powerful, but it can't withstand the invasion of the thick-skinned Kirov. MiGs are good at patrolling and will be eliminated quickly once they are discovered. Because the base has anti-aircraft guns and bullfrogs for air defense, MiGs are not under much pressure. 7. The Twin Blades can carry Apocalypse at high speed, but this is extremely dangerous. As the saying goes, one dead, two dead. This tactic is suitable for sneak attacks and emergency support, but not for head-on combat. If you see a Twin Blade carrying Apocalypse flying head-on, then he is a fool. Even if you lose a plane to shoot down the Twin Blades, it is he who loses. 8. Although each army has restrained weapons, the enemy is not stupid. You use planes to attack the Apocalypse Kirov, and I also use planes to attack your planes. I also have Bullfrog anti-aircraft soldiers, etc., so there are many things involved. In general, it is still two words: "cooperation". This is particularly emphasized in 3, because every weapon has its flaws, and it depends on how you use other weapons to make up for it.

Apocalypse is indeed the king that the army cannot resist, but it is a victim to the air force. If you encounter the Apocalypse Sea, there are several ways to deal with it:

Allied Forces:

1. The Century Bomber smashed everything, and the spy disguised himself and bribed

2. Use your future tank sea to fight head-on (not recommended, the cost is very high)

3. Pioneer armed warship, smashing it

4. Transmission to water

5. Super Weapons and Top Secret Protocols

Soviet Union:

1. Apocalypse Sea and Apocalypse Sea face off

2. Kirov, two or three are enough, smash them violently

3. A large number of chemical troops and anti-aircraft troops, be careful not to be crushed

4. BUG Hammer (i.e. Hammer Tank, which has a plug-in-level power in Uprising, just press F madly) but it must be covered with an iron curtain

5. Super Weapons and Top Secret Protocols

Rising Sun:

1. The Ghost King and Apocalypse are head-on (there are more enemies than opponents, because the Ghost King is not as strong as Apocalypse)

2. Super Fortress, 1 is enough, smash and kill instantly

3. Rocket angels are set, and a bunch of tank killers are smashed

4. Super Weapons and Top Secret Protocols

Kirov is an extremely powerful air unit with a lot of high explosives. But it is easy to deal with.

Allied Forces:

The spy enters the other side's war research institute in disguise, and then... you will find that all the Kirovs have fallen...

Soviet Union:

The Soviet Union had no spies, which was not easy to deal with.

If we encounter more than 10 Kirovs, I'm afraid it will be difficult to resist.

Either you contain the opponent at the beginning and prevent him from developing

Or explode lots and lots and lots and lots of MiGs

Rising Sun:

The ninjas rushed into the enemy base, set off smoke bombs, and rushed into the War Research Institute, and then... Kirov crashed again...

Hope it helps

If it is Red Alert 2, then if the enemy has become a sea, then we can also do this. Judging from the containment effect on it, the natural enemy of Apocalypse is the sea of ​​Phantoms + Prisms. The Phantoms are in the front as meat shields, and the Prisms are in the back. In addition, with spare funds, you can get some flying soldiers to serve as missile targets for Apocalypse. Once its missiles are fired, the ground-to-ground artillery fire cannot be released, and the speed of encirclement and annihilation can be faster. If it is the Soviet army, the Yuri Sea is probably very deadly. With a small number of Apocalypse guards at the back, it is estimated that it will be invincible. Kirov is very simple. The sea of ​​flying soldiers will completely defeat it. If it is the Soviet army, just use a small number of Apocalypses (to fill in the gaps) and a large number of anti-aircraft vehicles (excellent mobility and easy to fight while running) to cooperate in suppression. Red Alert 3 requires complete cooperation. Apocalypse is already the king of the army that cannot defend against air attacks, so most attacks require other ground-to-air, air-to-ground, and air-to-air The coordination of air defense and long-range bombing is perfect, so I dare not say anything superfluous. If the Apocalypse can become a sea, then the Allied frozen sea plus a pair of peacekeeping infantry will be enough. Because the Apocalypse has no air defense effect, then just freeze it directly and it will be OK. The Soviets can use the double blades to fight to the death. Of course, the terror robots can directly use the static light speed to keep them all in place, and then the magnetic storm infantry will go up and paralyze them all with a magnetic interference. The Empire is even simpler. The rocket angel is paralyzed, and then the ghost king will be used to hit it. The Kirov can't be dispatched by itself, which is tantamount to seeking death. In fact, although this thing has high attack, it has no air defense capability at all. The Allied Apollo is enough for it to withstand the large number of Tengu or Rocket Angels of the Empire, which is also an excellent choice. The Soviets directly use the MiG Bullfrog, which has good mobility and can be used for land and sea defense. Basically, this is the only way to deal with it. To be honest, if it is Red Alert 3 No one wants to use Apocalypse and Kirov to counterattack directly. First, their fighting style is simple and their weaknesses are easy to be found. Second, it is difficult to deploy once there are too many enemies. It is well known that the units of Red Alert 3 are not easy to deploy on the map. They are either stuck on the wall or stuck at the corner. If it is Chenghai's units, think about what kind of traffic jam will happen? That's all. I hope it helps the questioner.

If you want to use the anti-tank soldier (Soviet Union) to use his skills to go there (flexible control), the Kirov air-to-air aircraft can go there, or the anti-aircraft vehicle can be out of the bombing area.

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